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## Uses of Class
javax.microedition.lcdui.game.Layer

Packages that use Layer
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices.

Uses of Layer in javax.microedition.lcdui.game

Subclasses of Layer in javax.microedition.lcdui.game
`class` | `Sprite` A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite.
`class` | `TiledLayer` A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images.

Methods in javax.microedition.lcdui.game that return Layer
`Layer` | `LayerManager.getLayerAt(int index)` Gets the Layer with the specified index.

Methods in javax.microedition.lcdui.game with parameters of type Layer
`void` | `LayerManager.append(Layer l)` Appends a Layer to this LayerManager.
`void` | `LayerManager.insert(Layer l, int index)` Inserts a new Layer in this LayerManager at the specified index.
`void` | `LayerManager.remove(Layer l)` Removes the specified Layer from this LayerManager.

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