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## Uses of Class
javax.microedition.lcdui.Graphics

Packages that use Graphics
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications.
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices.

Uses of Graphics in javax.microedition.lcdui

Methods in javax.microedition.lcdui that return Graphics
`Graphics` | `Image.getGraphics()` Creates a new `Graphics` object that renders to this image.

Methods in javax.microedition.lcdui with parameters of type Graphics
`protected abstract void` | `CustomItem.paint(Graphics g, int w, int h)` Implemented by the subclass to render the item within its container.
`protected abstract void` | `Canvas.paint(Graphics g)` Renders the `Canvas`.

Uses of Graphics in javax.microedition.lcdui.game

Methods in javax.microedition.lcdui.game that return Graphics
`protected Graphics` | `GameCanvas.getGraphics()` Obtains the Graphics object for rendering a GameCanvas.

Methods in javax.microedition.lcdui.game with parameters of type Graphics
`void` | `TiledLayer.paint(Graphics g)` Draws the TiledLayer.
`void` | `Sprite.paint(Graphics g)` Draws the Sprite.
`void` | `LayerManager.paint(Graphics g, int x, int y)` Renders the LayerManager's current view window at the specified location.
`abstract void` | `Layer.paint(Graphics g)` Paints this Layer if it is visible.
`void` | `GameCanvas.paint(Graphics g)` Paints this GameCanvas.

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