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## Uses of Package
javax.microedition.lcdui

Packages that use javax.microedition.lcdui
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications.
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices.

Classes in javax.microedition.lcdui used by javax.microedition.lcdui
Alert An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next `Displayable`.
AlertType The `AlertType` provides an indication of the nature of alerts.
Choice Choice defines an API for a user interface components implementing selection from predefined number of choices.
Command The `Command` class is a construct that encapsulates the semantic information of an action.
CommandListener This interface is used by applications which need to receive high-level events from the implementation.
Display `Display` represents the manager of the display and input devices of the system.
Displayable An object that has the capability of being placed on the display.
Font The `Font` class represents fonts and font metrics.
Gauge Implements a graphical display, such as a bar graph, of an integer value.
Graphics Provides simple 2D geometric rendering capability.
Image The `Image` class is used to hold graphical image data.
Item A superclass for components that can be added to a `Form`.
ItemCommandListener A listener type for receiving notification of commands that have been invoked on `Item` objects.
ItemStateListener This interface is used by applications which need to receive events that indicate changes in the internal state of the interactive items within a `Form` screen.
Screen The common superclass of all high-level user interface classes.
Ticker Implements a "ticker-tape", a piece of text that runs continuously across the display.

Classes in javax.microedition.lcdui used by javax.microedition.lcdui.game
Canvas The `Canvas` class is a base class for writing applications that need to handle low-level events and to issue graphics calls for drawing to the display.
Displayable An object that has the capability of being placed on the display.
Graphics Provides simple 2D geometric rendering capability.
Image The `Image` class is used to hold graphical image data.

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